Mathematical and
Computer
Programming
Techniques for
Computer Graphics
Overview of the
Book
1.
Set
Theory Survival Kit
2.
Vector
Algebra Survival Kit
3.
Matrix
Algebra Survival Kit
4.
Vector
Spaces or Linear Spaces
5.
Two-Dimensional
Transformations
6.
Two-Dimensional
Clipping
7.
Three-Dimensional
Transformations
8.
Viewing
and Projection Transformations
9.
3D
Rendering
10.
Physically Based Lighting
and Shading Models and Rendering
Algorithms
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